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Roll through the ages8/2/2023 ![]() ![]() For spearheads, 1 is worth 5, 2 are worth 15, 3 are worth 30, and 4 are worth 50.Ĭlearly you want to have more of the more valuable goods, rather than the less valuable goods. So, for example, 1 wood is worth 1 coin, 2 are worth 3, 3 are worth 6, 4 are worth 10, etc. Each good has a value in coins that goes up the more of it you have. The player will add up the results he got for each icon (food, goods, workers, skulls, and coins) and will then use that to resolve the rest of his turn.Ĭollect Goods & Food: There are five types of goods: wood, stone, pottery, cloth, and spearheads. Then he has his final results.Įach die will show one of six things: 3 food 1 good 2 goods and 1 skull 3 workers 2 workers or 2 food (a choice for the player) or 7 coins. Afterward he can once more reroll any dice, except those showing skulls. After he rolls the dice, he can reroll any dice except those that show disasters (skulls). Roll Dice: A player gets to roll a number of dice equal to his cities, which will initially be 3. ![]() Order of Play: Players each follow these actions during their turn: It starts with 3 cities, but is otherwise blank. Setup: Each player is given a pegboard to record his resources, which start at 3 food and 0 each of wood, stone, pottery, cloth and spearheads.Įach player is given a sheet to represent his civilization. The object of Roll through the Ages is to earn the most points from developments and monuments while avoiding disasters. Everything just barely fits back into the box.Īdd that to the good usability, and I definitely give the game a full "5" out of "5" for Style. When I said the box was "jammed" earlier, that was a literal statement. The huge wooden boards are particularly amazing. Overall, I was amazed by the components in Roll through the Ages: The Bronze Age. Some of this material should have been in the rulebook, but it's nonetheless a great reference. You also get two cardboard sheets which explain all of the dice results, disaster results, and developments. Rules: The rulebook is a short, 4-page explanation of the game. The bad news is that they're not colorful, and some are a bit dim (though I never had troubles reading any during the game). The good news is that these symbols aren't going to wear away with use. The icons are heat-burned into the dice, which means that they're actually imprinted into the die, not painted on it. The Dice: Seven wooden dice which have icons depicting food, goods, skulls, workers, and coins. For the record, they're: a step pyramid, a stone circle, a temple, a great wall, an obelisk, the Hanging Gardens of Babylon, and the Great Pyramid. My only complaint about the scorepads is that the monuments aren't named. There's been quite a bit of work put into the iconography of the scorepad, all to the good, and thus you also have iconographic reminders of what you have to spend to build each sort of thing. Each of these shows the various things you can build (cities, developments, and monuments), gives you spaces to record disasters, and also reminds you of important rules like what the dice faces mean and what the disasters are. Scorepad: Roll through the Ages comes with an enormous pad of score sheets. Each player gets pegs in six colors, to help differentiate among the six resource tracks. The pegs are decent-sized plastic pegs that fit into the peg board. These peg boards, which include little painted symbols around each of the spaces, are a hefty and truly impressive game component. They contain tracks for the five goods-wood, stone, pottery, cloth, and spearheads-plus food. ![]() The boards are made of sturdy wood, sort of like a cribbage board. Pegboards & Pegs: These are what you use to record the current resources of your civilization. Roll through the Ages comes in a box jammed with high-quality components, including: Roll through the Ages: The Bronze Age is a dice game of civilization building by Matt Leacock. ![]()
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